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Leveling
Class
Skills
Training
Rank
Stats

Backstory: An unknown event caused the mass appearance of portals linking to a dimension filled with sentient creatures. These creatures began to venture out and over time they overcame many countries' militaries and plunged the world into chaos. 


To answer the suffering, the worlds bravest and strongest humans combined their might and set out into a portal to find answers. Inside, a fierce battle ensued but before long a monster that towered over the others appeared before them. At great cost they returned home triumphant.


 Among the spoils were crystals discovered in the dungeon that became the wolds first super currency being 100x more valuable than gold and a jar of sparkling liquid that would eventually become Earth's salvation. This liquid when ingested could grant the user unnatural abilities. The downside is, the 99% chance of failure resulting in immediate death. The 1% that survived became know as "Huntsman" or "Hunters" since they made a living by raiding dungeons to hunt monsters and retrieve the valuable crystals. 


The story picks up present day in the golden age of hunters, use your strength and defend humanity from destruction.

Hunter Class

  • Striker - Increases base strength cap to 250
  • Tank - Increases base hp cap to 2500
  • Mage - Increases base mana cap to 150

Skills

Skills are abilities your character can use to make your dungeon raids easier. Skills require a certain level of mana to equip. If the cost is 6 you need to have at least 6 AP in your mana attribute to equip it. You can only have one primary and one secondary skill equipped at once. 


Skills have a max level of 3. Skill experience is earned by doing your daily training. When you have gained enough exp to level a skill up, enter the skill menu and press the upgrade button beside it. The skills effect will be increased and the mana cost will double so be sure you have enough mana to equip the skill after upgrading it.

Leveling

You gain exp from any monster you defeat. When leveling up you gain 2 stat points to allocate as you see fit. When you are defeated in battle you will lose 10% of your experience and 5% of your gold so be sure to take on dungeons when you are strong enough to have a net gain of exp and gold. There are various items like the fragment blade and alchemist stones, that will increase your exp gains.

Training

Daily Training consists of three mini games. Complete all three and you will earn experience for any primary and secondary skill you have equipped.


  • Become the strongest- Do 10 pullups by tapping the screen until your character reaches the top and your completion counter increases by one. Your strength stat makes this training easier.


  • Become the fastest- Run 10 miles by tapping the energy icon as quickly as possible when it appears. If you miss it, your progress will decline. Your agility stat makes this training easier.


  • Control your power- Express your aura 5 times by lining the moving crystal up with the differently colored segment. Your mana stat makes this training easier.

Stats

  • HP is your survivability while raiding dungeons. If it drops to 0, you will fail. Max hp is capped at 2,000.

  • Mana is your ability to learn skills and use them in combat. More mana means higher level skills can be equipped and active skills can be used more often. Max mana is 100.

  •  Attack is your damage output vs enemies. Attack is increased by your strength and equipment bonuses. Max strength is capped at 200.

  •  Agility is your movement speed in combat. It determines first attack and your hit and dodge rate. 

Rank

The player starts at Rank E. Your rank determines which dungeons you are able to enter. To increase your rank, invest your AP into the four main attributes; health, mana, strength and agility. Bonuses from traits, weapons and other attribute buffs DO NOT apply. Go to the HQ to be evaluated  and your rank is applied based on your current base main attributes.

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